This was another school project in a course in level design. The experience was made together with Christofer Levall and Carl-Johan Nyblom (graphical content) while Kristoffer Beijer made the music and sound effects.
What we tried to work with was the free association. This by giving the player a set of different objects and experiences that can be interpreted in several different way. The experience can probably be seen as either eerie, sad, existential or mysterious – all depending on what associations the player gets.