Sjörök is centered around exploration, atmosphere and puzzle solving. It is set in a strange and somewhat uncanny Swedish archipelago where the player must explore the world by navigating the sea and disembark on a number of islands.
The experience started out as a ten week student project. Later on we took part in and won Game Concept Challenge 2011. Development continued and the game was released late October 2011.
I primarily worked as scripter and level designer on the project, but also took part in design discussions.